AI Insights · Timothy · January 2022
Top 5 Casual Games on iOS in the UK - Q4 2021
Explore the performance of the top 5 casual games on the iOS platform in the UK during Q4 2021, with insights on downloads, revenue, and active user trends.
During the fourth quarter of 2021, the casual gaming sector on the iOS platform in the United Kingdom saw remarkable performances from several top applications. Here, we take a closer look at the weekly downloads, revenue, and active user trends for the top 5 casual games: Rocket League Sideswipe, 8 Ball Pool™, Bubble Cash, Subway Surfers, and Among Us!.
Rocket League Sideswipe from Psyonix LLC saw a strong start in weekly downloads, beginning with approximately 283K in the week of November 29 and gradually declining to around 83K by the end of December. The game’s weekly active users exhibited a significant rise, peaking at roughly 490K in mid-December before slightly decreasing to about 432K by the end of the quarter.
8 Ball Pool™ by Miniclip.com experienced an impressive increase in weekly revenue, starting at about $125K at the beginning of October and reaching a peak of approximately $253K in the week of December 20. Weekly downloads also showed a positive trend, rising from around 30.6K to approximately 69.5K by the end of December. The game maintained a robust weekly active user base, growing from roughly 730K to over 1M during the same period.
Bubble Cash from Papaya Gaming demonstrated fluctuating weekly downloads, peaking at about 57K in early November and settling at around 25.8K by the end of December. The game’s weekly active users followed a similar pattern, starting at approximately 2.7K and climbing to about 80.8K by the end of the quarter.
Subway Surfers, developed by Sybo Games ApS, saw a steady increase in weekly downloads, beginning at around 22.5K and reaching roughly 66K in the week of December 20. The game’s weekly revenue showed a notable rise, peaking at about $7.9K at the end of December. Weekly active users also saw substantial growth, starting at approximately 973K and climbing to about 1.25M by the end of the quarter.
Among Us! from InnerSloth LLC experienced a steady increase in weekly downloads, starting at about 20.9K and peaking at roughly 85.4K in the week of December 20. The game’s weekly revenue showed similar growth, reaching approximately $2.2K by mid-December. Weekly active users also increased, starting at around 147K and reaching approximately 216K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.